Attempt to pump SPS might be a little too extra but it is not crazy
Now I know SPS needs utility and it might be the only way to pump the token but information from the Townhall meeting isn't exactly filling me with optimism. I feel like the change in the gaming system is a bit too abrupt for users to deal with.
I have spent the past couple of weeks playing a non-play to earn game titled Doomsday Last Survivor(DLS). In this game, you manage a kingdom of sorts and participate in battles against zombies, other kingdoms and also play campaign missions.
It really doesn't matter how long you play DLS, you make zero dollars from playing the game. Yet, in their very active discord, I find that there are players that are very interested in spending wads of cash to get ahead in the game.
Now, here's the reason for the digression; if you play Splinterlands, for example, your assets can earn you tradable tokens that in turn fetch you money. That is what play to earn is all about and while it is not always profitable, it could at least help you recoup some of the cash you invest into the game.
DLS isn't exactly like Splinterlands, since there aren't quite as many characters to pick from but the bottom line is that you can upgrade your heroes and if you spend money, you will upgrade your characters much faster. This is one thing that the game certainly has in common with Splinterlands.
After playing the game and being in multiple situations where I resisted the spending a tiny bit of dollars to get ahead, I have found that the play to earn model is much easier to accept. The key is to ensure there's enough entertainment value to ensure users feel comfortable with spending cash on the game.
Splinterlands is no different, in that it is a game that is trying to boost entertainment value and in turn, ensure that users feel comfortable with spending wads of cash on the game. All of this somewhat boils down to SPS token, the governance token of the game's economy and a way to boost the value in the public's eye will go a long way in improving the standing of the game.
A bit too aggressive
Going back to the recent information about the game, we have seen that a new schedule will be in place that mandates a certain amount of SPS staked to participate in different leagues. Below is a table copied from the townhall meeting;
Based on the information we got from SPlinterlands, by the end of the next quarter, users will be required to stake a certain amount of SPS to participate in certain leagues. This would also bring an end to the newly adopted collection power requirement.
This decision was taken to give SPS even more utility in the grand scheme of things. Naturally, a move like this would also require some tweaks in SPS staking, seeing as there's a concentration of SPS staked at the top end of the ladder.
What this means is that the change in SPS staking requirement means that we would be able to delegate SPS stake to others, thus, opening up a whole new opportunity for people to earn income from the token.
Now, as much as I understand the reasoning behind the move, I expect there to be some backlash from this decision. I feel like the change is coming in too quick for participants to deal with and while the changes will be implemented at the end of the next quarter, it is still a bit too soon, in my opinion.
It hasn't been so long ago that players had to adjust to the modern-wild collection power dynamic, the changes in reward and all the other new things added to the game. Fundamentally forcing players to stake more SPS might be a step too far, even though the intentions are pretty obvious and needed.
Posted Using LeoFinance Alpha
SPS staking requirement caused me to buy SPS as I will need them soon. Fresh money is entering the ecosystem, which is bullish. The player that doesn't have the means to buy SPS would at least keep their earned SPS.