Magic & Melee combined in Fire and Regrets Ruleset
Helliiaawww
what's up Splinter Player around the world how are you doing? I am sharing my battle this time in new format of battle challenge that discussion about Fire & Regret ruleset that can bring some tricky idea battle without using range monster. This ruleset give back damage to range monster and can be amplified to with amplify ability. As you can see in the cover i would share the battle using combining attack from melee and magic damage in this battle.this battle is little different with the first content i submit on Battle mage challenge 1st submit.
Fire & Regrets ruleset is makes us as a player thinking that still using range monster but deadly attack and killed first before got killed by back attack or using no range monster at all and choosing magic monster instead or melee monster instead. Usually player choose the second choice. I am too often using non range monster to battle with Fire & Regrets ruleset. With using non range monster it will compress the risk and have higher chance to win the battle. But, we still need to choice what we used in that battle using magic monster or melee monster especially in lower manacap battle. in this battle i am combining magic attack and melee attack in one board to confused the opponent so if the opponent bring anti magic like i did in the last content i am still having melee monster attack and if the opponent using anti melee i still can attacking with my magic monster. So lets see how i arranged the strategy battle
Strategy Phase
This battle is have just one ruleset that is Fire & Regret ruleset as a theme in battle mage challenge that means all monster have return fire ability that can gives back damage to range monster. Manacap that can be used is 29 which is still very low manacap. And the inactive element is Fire and Dragon element. And in this battle i feel satisfied because it is very rare that RNG game make my weak element inactive. And in this battle the most strong element that i have is Water and Earth element. I decided using Water element this time with thought that i have Djinn Oshannus that have Void and Phase ability so if the opponent using magic attack it will hard to hit Djinn Oshannus due the high speed of this monster. with this reason i am decided to using water element. So,lets look how i arrange the strategy in this battle using water element in this table below
Card | Position | Ability | Reason | |
---|---|---|---|---|
Summoner | I am using this monster because i am thinking that the combination between Kelya speed buff and Phase on Djinn Oshannus can be work to holding opponent magic attack | |||
Tanker | I am using this monster because considered the phase ability that can make the opponent missing attack if using magic attack, so this monster is suitable as a tanker and if the opponent using melee attack with high damage the forcefield ability can compress opponent attack to be just 1 if the attack 5 or higher. | |||
Attacker | I am using this monster because this monster have very good status with low manacap cost. Due the manacap ruleset is just 29 i need to arrange more of monster that have low manacap cost like this one and some other monster | |||
Support | I am using this mosnter to support Djinn Oshannus as a tanker so if the opponent still can hit my tanker at least this monster can heal and repairing the armor that break | |||
Buff Support | I am using this monster to give some support if the opponent using melee attack so this monster can support my allies to prevent died easily. | |||
Back Attacker | I am using this monster to get variation of my attack so i can attacking from back with sneak ability and this monster have very good ability called poison so it can have chance to adding additional damage from poison status n every season | |||
Back attacker | I am using this monster because this monster have little manacap cost and have very good status with additional flying ability that can make opponent back attacker hardly attack this monster . and with that giving some time to Uraeus can give poison and killing opponent backliner. |
So how's my line up?
it is pretty good?
Let's see in the battlephase aye
Battlephase
This time i think the opponent have same thought about this ruleset. That the opponent line will having Djinn Oshannus as a tanker and back liner as an attacker. But, in this battle i am lost to opponent level there is one different level so it will make adding chance that i will lose in this battle. Little different level can make big different outcome in the end. But we will see hows the battle.
Round 1
As usual in first round both parties get buff and debuff from both summoners and monsters.
In my parties
- Speed and Armor buff from Kelya as summoner
- Armor buff from Venari Wavesmith protect ability
On opponent parties
- Speed and Armor buff from Kelya as summoner
But, i am little confused in this battle how come the opponent bringing Axemaster in this battle first of all this monster is consume high manacap cost. secondly the ruleset is Fire and Regret why the opponent playing with fire. it is bot or human that forgot about the ruleset. but whatever it takes the battle still going on. and in this round
- Uraeus beat opponent backliner Hardy Stone
- cracking armor of Djinn Oshannus and Axemaster due the back attack from return fire ability.
- Opponent deeplurker starting to beating up Venari Wavesmith
Round 2
In round 2
- Uraeus beating up Axemaster after got hit by Pelacor bandit and get back attack from Return fire ability
- Deeplurker beating up Venari Wavesmith
Round 3
In round 3 the battle still attacking each other and breaking some Armor. in this round there is no mosnter died. but my Uraeus can give poison status to opponent deeplurker and i think in the next round it will give some effect.
Round 4
In round 4 the battle starting to look that i can win this battle.
- Once again my Uraeus can beat up opponent Deeplurker
and within 2 round again opponent Merdaali Guardian can be defeated and cannot healing their tanker anymore
Round 5 & 6
So the target of round 5 & 6 is to defeated the support monster Merdaali Guardian so opponent Djinn Oshannus can be defeated. and of course finally in round 6 opponent Merdaali Guardian can be defeated and cannot heal opponent Djinn Oshannus anymore. and in the next round of course next is beating Djinn Oshannus. from here we both can see that i win this battle by looking my parties are still complete and opponent just leaving with Djinn Oshannus
Round 7 (Last Round)
So this is the last round with just remain Djinn Oshannus my team can easily defeated the opponent in just one round.
If you want to look it in video you can watch in there and dont forget to subscribe like and share the video
or if this video cannot be played you can watch in game battle in link bellow
Magic & Melee combination on Fire & Regret ruleset battle
Conclution
Okay first of all after looking this battle i can say that the opponent definately choose the wrong army. Why adding Axemaster that can give back attack and costing too much manacap. this is super weird, of course it will tell differently if the opponent using bot. But,yeah this time i am lucky the opponent bring Axemaster. if the opponent have same thought with me adding some low monster manacap like uraeus and pelacor bandit with higher level definately i will lose the battle. Talking about effective, using melee monster combined with magic monster is the best combination in Fire and Regret ruleset.You just think how to muffled opponent Magic monster with void or void armor ability or magic reflect and counter it with some melee monster. Magic monster is very very have advantage in this situation that can hit directly and easy to arrange.Thats why we just need to placing more counter to opponent magic attack and bring some melee attacker instead bringing magic monster attack
In the end I am very thankfull for the reader that read my content hope you all enjoying this content, don't forget to upvote and leave comments. If you are interested in starting this game and don't have an account yet, you can use my referrals:
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Credits:
The wonderful divider by @kyo-gaming
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All images taken from Splinterlands website
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