BATTLE MAGE SECRETS Even without legendaries you can win with a green alignment

In this battle condition that prevents you from using legendary cards, you can still make a very powerful alignment since there are epic cards that seem legendary like QUORA TOWERSHEAD, which is much better than many legendaries and with this I manage to win.

COMBAT RULES

Lost Legendaries

Description:

Legendary units may not be used.

Legendary summoners are still available.

My Battle

https://splinterlands.com/?p=battle&id=sl_96096413002d0de6bada5e78aa8d2253

BATTLE CONDITIONS

Among the battle conditions we have BLOOD AND SUNDER, which when a card with a melee attack attacks a card with this ability permanently reduces it in that battle by -2 shield, which can help eliminate my enemy faster.

FOG OF WARD This ability makes the SNEAK, OPPORTUNITY, and SNIPE abilities not available, so all cards will attack only the first card of the first line.

We can use all the colors except dragon and only 34 energy, which is an amount of energy, so we can make a more decent alignment.

My Team

LOBB LOWLAND

This summoner reduces the enemy's speed by -1, which increases the chance that all my cards that attack first and hit the attack.

It also gives me the opportunity to summon BRAWL cards, which will help me win by being able to summon QUORA TOWERSHEAD.

MYCELIC INFANTRY

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This card is a very good tank that has the SHIELD ability, which reduces the damage of melee and ranged cards, which will help me last longer before being eliminated if the enemy places these cards, it also has 3 shield and 8 life which is a relatively high life and a good shield that will allow me to survive longer and its 3 attack will help eliminate my opponent faster.

VENARI MARKSRAT

This card will only have the function of resisting any attack on my QUORA TOWERSHEAD and when MARTYR's ability dies, it will increase all the statistics of my QUORA TOWERSHEAD, making it more dangerous.

QUORA TOWERSHEAD

This card will be the card of my victory with its regeneration ability making it very difficult to eliminate and its BLOODLUST ability making this card fearsome. By eliminating the enemy's cards it will increase its danger making it possible for me to eliminate my enemy faster. Increase your magic attack power and melee attack power.

Additionally, its high life makes it very difficult to eliminate and its 3 speed makes it very fearsome.

FUNGUS FLINGER

Another card that is there to receive damage and protect my QUORA TOWERSHEAD, although with the battle condition posed it is not a very good idea to use it in the given position.

ACID SHOOTER

This card is only there to provide some damage and with its ability to attack randomly it will help to possibly eliminate some dangerous card from my enemy.

DEVELOPMENT OF THE BATTLE

RONDA 1 AND 2

In the first turn I attack his COASTAL SENTRY with all my cards and only my MYCELIC INFANTRY misses his attack, leaving him at 3 life since his COASTAL SENTRY attacks my MYCELIC INFANTRY loses all of its shield due to the CORROSIVE WARD ability, from the battle rule in this battle.

My enemy attacks my MYCELIC INFANTRY with all his cards and leaves him at 3 life, while his SULTRY BARMAID attacks twice since with his AMBUSH ability, he attacks before the first turn.

His ISGALD VORST does not attack because of the FOG OF WARD battle rule which takes away his opportunity ability.

In round 2 my enemy manages to eliminate my MYCELIC INFANTRY before he attacks with his double attack of 4 with his COASTAL SENTRY which due to **SHIELD's **ability he has to do it with his two attacks.

Eliminate my VENARI MARKSRAT by attacking them with SULTRY BARMAID and his MAGI OF CHAOS, but this increases all the abilities of my QUORA TOWERSHEAD, leaving him ready for the massacre next shift.

On turn 2, I attack and eliminate his COASTAL SENTRY with my QUORA TOWERSHEAD and my FUNGUS FLINGER.

My ACID SHOOTER attacks his SULTRY BARMAID and leaves him at 4 health.

RONDA 3, 4 and 5

On turn 3 I attack his ISGALD VORST with the double attack of my QUORA TOWERSHEAD and with my FUNGUS FLINGER, taking away his shield and leaving him at 1 life.

My ACID SHOOTER attacks his MAGI OF CHAOS leaving him at 5 health.

My enemy attacks my QUORA TOWERSHEAD with all his cards, leaving him at 6 life.

On turn 4 the massacre begins as my QUORA TOWERSHEAD regenerates and remains at 10 health, then eliminates his ISGALD VORST with his magic attack and his SULTRY with his melee attack. BARMAID which makes my enemy defenseless because I also eliminate them before they attack.

This increases all his stats by the BLOODLUST ability which makes it impossible to outlast my opponent.

The other two cards of mine attack his MAGI OF CHAOS, leaving him at 3 life and on the fifth turn he is eliminated and I defeat my opponent.

FINAL ANALYSIS

In this battle, the key to victory is my QUORA TOWERSHEAD, which with its regeneration capacity, its double attack and its BLOODLUST ability, makes it a card that, although it is EPIC, seems legendary and so on. There are other epic cards that are as powerful or more powerful than many legendaries and that is why although we cannot use legendaries there are many epic cards that are as powerful or more powerful.



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